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AI Insights · Timothy · July 2022

Top 5 Soccer Games on Android in Europe Q2 2022

In Q2 2022, the top 5 soccer games on Android in Europe showed varied trends in downloads, revenue, and active users, with [EA SPORTS FC™ Mobile Soccer](https://app.sensortower.com/overview/com.ea.gp.fifamobile?country=US) leading in revenue.

Top 5 Soccer Games on Android in Europe Q2 2022

In the second quarter of 2022, the performance of the top 5 soccer game applications on the Android platform in Europe exhibited diverse trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.

Soccer Superstar Throughout Q2, Soccer Superstar maintained a strong weekly download rate, peaking at approximately 316K in mid-April. Weekly active users increased steadily from 1.2M at the end of March to around 1.6M by the end of June. Despite the high engagement, the game did not generate any revenue during this period.

EA SPORTS FC™ Mobile Soccer EA SPORTS FC™ Mobile Soccer showed impressive performance with weekly revenues fluctuating between $246K and $432K. The peak revenue was recorded in early May. Weekly downloads ranged from 235K to 281K, with a notable consistency. Active users saw an increase from 6.6M at the start of the quarter to over 7.2M by the end of June.

Football Strike: Online Soccer Football Strike: Online Soccer experienced steady weekly revenues, peaking at about $16.6K by the end of June. Downloads showed an upward trend mid-quarter, reaching a peak of approximately 174K in late May. Weekly active users remained relatively stable around the 2.4M mark throughout the quarter.

Head Ball 2 - Online Soccer Head Ball 2 - Online Soccer saw its weekly revenue fluctuate, peaking at around $37.1K in early April. Downloads varied between 107K and 178K, with the highest number recorded at the beginning of the quarter. Active users showed a slight decline from 1.6M in March to 1.5M in June.

Pro League Soccer Pro League Soccer saw significant growth in downloads early in the quarter, peaking at about 240K in late April before gradually declining to about 89K by the end of June. Active users increased from 94K at the beginning of April to a peak of 446K in late April, before stabilizing around 335K towards the end of the quarter. The game did not generate any revenue during this period.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022